Perspective3D_api
Documentation Perspective3D
Perspective3D::Ppoint3D Liste des membres

Liste complète des membres de Perspective3D::Ppoint3D, y compris les membres hérités :

AjoutAttribut(puint16 attr)Perspective3D::PEntiteinline
AjoutAttributId(puint16 id)Perspective3D::PEntiteinline
at(pint i) constPerspective3D::Ppoint3D_mininline
attributsPerspective3D::PEntiteprotected
Attributs() constPerspective3D::PEntiteinline
AttributsRef()Perspective3D::PEntiteinline
connexion_lignesPerspective3D::Ppoint3Dprotected
ConnexionLignes() constPerspective3D::Ppoint3Dinline
CoordNul() constPerspective3D::Ppoint3D_mininline
Couleur()Perspective3D::PEnt23Dinline
couleurPerspective3D::PEnt23Dprotected
CouleurConst() constPerspective3D::PEnt23Dinline
Courbe() constPerspective3D::PEnt23Dinline
defAttributs(puint16 att)Perspective3D::PEntiteinline
defCoords(pfloat x_=COORD0, pfloat y_=COORD0, pfloat z_=COORD0)Perspective3D::Ppoint3D_mininline
defCoords(const Ppoint3D_min &p)Perspective3D::Ppoint3D_mininline
defCouleur(const PCouleur &c)Perspective3D::PEnt23Dinline
defCourbe(bool etat)Perspective3D::PEnt23Dinline
defId(pident id_)Perspective3D::Ppoint3Dinline
defIdConnexionCourbe(pident id)Perspective3D::Ppoint3Dinline
defProprietes(proprietes_3d_t props)Perspective3D::PEnt23Dinline
defTrou(bool etat)Perspective3D::PEnt23Dinline
defX(pfloat x_)Perspective3D::Ppoint3D_mininline
defY(pfloat y_)Perspective3D::Ppoint3D_mininline
defZ(pfloat z_)Perspective3D::Ppoint3D_mininline
Distance(const Ppoint3D_min &p) constPerspective3D::Ppoint3D_mininline
Distance2(const Ppoint3D_min &p) constPerspective3D::Ppoint3D_mininline
idPerspective3D::PBaseIdprotected
Id() constPerspective3D::PBaseIdinline
id_connexion_courbePerspective3D::Ppoint3Dprotected
IdConnexionCourbe() constPerspective3D::Ppoint3Dinline
IdNul() constPerspective3D::PBaseIdinline
IncConnexionLignes()Perspective3D::Ppoint3Dinline
Nul() constPerspective3D::Ppoint3D_mininline
numDim()Perspective3D::Ppoint3D_mininlinestatic
operator delete(void *p)Perspective3D::PBasestatic
operator delete[](void *p)Perspective3D::PBasestatic
operator new(std::size_t taille)Perspective3D::PBasestatic
operator new[](std::size_t taille)Perspective3D::PBasestatic
operator!=(const Ppoint3D_min &v) constPerspective3D::Ppoint3D_mininline
operator<(const Ppoint3D_min &v) constPerspective3D::Ppoint3D_mininline
operator=(const Ppoint3D &p)Perspective3D::Ppoint3Dinline
Perspective3D::Ppoint3D_min::operator=(const Ppoint3D_min &p)Perspective3D::Ppoint3D_mininline
operator==(const Ppoint3D_min &v) constPerspective3D::Ppoint3D_mininline
PBase()Perspective3D::PBase
PBaseId(pident id_)Perspective3D::PBaseIdinline
PEnt23D(pident id_, proprietes_3d_t props)Perspective3D::PEnt23Dinline
PEnt23D(const PCouleur &c, pident id_, proprietes_3d_t props)Perspective3D::PEnt23Dinline
PEnt23D()Perspective3D::PEnt23Dinline
PEntite(pident id_)Perspective3D::PEntiteinline
PEntite(pident id_, puint16 attr)Perspective3D::PEntiteinline
Ppoint3D(const Pvec3 &p)Perspective3D::Ppoint3Dinline
Ppoint3D(const Ppoint3D_min &p)Perspective3D::Ppoint3Dinline
Ppoint3D(const Ppoint3D &p)Perspective3D::Ppoint3Dinline
Ppoint3D()Perspective3D::Ppoint3Dinline
Ppoint3D(pfloat x_, pfloat y_, pfloat z_, pident id_=IDNUL, bool ellipse_=false)Perspective3D::Ppoint3Dinline
Ppoint3D_min()Perspective3D::Ppoint3D_mininline
Ppoint3D_min(const Pvec3 &v)Perspective3D::Ppoint3D_mininline
Ppoint3D_min(pfloat x_, pfloat y_, pfloat z_, pident id_=IDNUL)Perspective3D::Ppoint3D_mininline
Ppoint3D_min(pfloat x_, pfloat y_, pfloat z_, const PCouleur &cl, pident id_=IDNUL)Perspective3D::Ppoint3D_mininline
Ppoint3D_min(const Ppoint3D_min &p1, const Ppoint3D_min &p2)Perspective3D::Ppoint3D_mininline
Ppoint3D_min(const Ppoint3D_min &p)Perspective3D::Ppoint3D_mininline
proprietesPerspective3D::PEnt23Dprotected
Proprietes() constPerspective3D::PEnt23Dinline
ReinitAttributs()Perspective3D::PEntiteinline
RetireAttribut(puint16 attr)Perspective3D::PEntiteinline
RetireAttributId(puint16 id)Perspective3D::PEntiteinline
Trou() constPerspective3D::PEnt23Dinline
ValideAttribut(puint16 attr) constPerspective3D::PEntiteinline
ValideAttributId(puint16 id) constPerspective3D::PEntiteinline
vecPerspective3D::Ppoint3D_minprotected
Vec3() constPerspective3D::Ppoint3D_mininline
Vec3NonConst()Perspective3D::Ppoint3D_mininline
X() constPerspective3D::Ppoint3D_mininline
Y() constPerspective3D::Ppoint3D_mininline
Z() constPerspective3D::Ppoint3D_mininline
~PBase()Perspective3D::PBase