| AjoutCoords2D(const Ppoint2D &p2d, vues2D_t vue) | Perspective3D::Pvec3 | |
| at(pint i) const | Perspective3D::Pvec3 | inline |
| centre(const Pvec3 &v) const | Perspective3D::Pvec3 | inline |
| CoordNul() const | Perspective3D::Pvec3 | inline |
| cross(const Pvec3 &v) const | Perspective3D::Pvec3 | inline |
| defCoords(pfloat x_=COORD0, pfloat y_=COORD0, pfloat z_=COORD0) | Perspective3D::Pvec3 | inline |
| defCoords(const Pvec3 &p) | Perspective3D::Pvec3 | inline |
| defCoords2D(const Ppoint2D &p2d, vues2D_t vue) | Perspective3D::Pvec3 | |
| defCoords2D(const Ppoint2D &p2d, vues2D_t vue, pfloat z) | Perspective3D::Pvec3 | |
| defCoords2D(const Pvec3 &p3d, vues2D_t vue) | Perspective3D::Pvec3 | |
| defId(pident i) | Perspective3D::PBaseId | inline |
| defX(pfloat x_) | Perspective3D::Pvec3 | inline |
| defY(pfloat y_) | Perspective3D::Pvec3 | inline |
| defZ(pfloat z_) | Perspective3D::Pvec3 | inline |
| Distance(const Pvec3 &p) const | Perspective3D::Pvec3 | inline |
| Distance2(const Pvec3 &p) const | Perspective3D::Pvec3 | inline |
| dot(const Pvec3 &v) const | Perspective3D::Pvec3 | inline |
| echelle(const Pvec3 &origine, const Pvec3 &vecteur_echelle) | Perspective3D::Pvec3 | |
| id | Perspective3D::PBaseId | protected |
| Id() const | Perspective3D::PBaseId | inline |
| IdNul() const | Perspective3D::PBaseId | inline |
| inv() const | Perspective3D::Pvec3 | |
| inv() | Perspective3D::Pvec3 | |
| lg() const | Perspective3D::Pvec3 | inline |
| lg2() const | Perspective3D::Pvec3 | inline |
| magnitude() const | Perspective3D::Pvec3 | inline |
| norm(const Pvec3 &origine) const | Perspective3D::Pvec3 | |
| normalise() | Perspective3D::Pvec3 | |
| norme() | Perspective3D::Pvec3 | |
| Nul() const | Perspective3D::Pvec3 | inline |
| numDim() | Perspective3D::Pvec3 | inlinestatic |
| operator delete(void *p) | Perspective3D::PBase | static |
| operator delete[](void *p) | Perspective3D::PBase | static |
| operator new(std::size_t taille) | Perspective3D::PBase | static |
| operator new[](std::size_t taille) | Perspective3D::PBase | static |
| operator!=(const Pvec3 &v) const | Perspective3D::Pvec3 | inline |
| operator*(const pfloat s) const | Perspective3D::Pvec3 | inline |
| operator*(const Pvec3 &v) const | Perspective3D::Pvec3 | inline |
| operator*=(const pfloat s) | Perspective3D::Pvec3 | inline |
| operator*=(const Pvec3 &v) | Perspective3D::Pvec3 | inline |
| operator+(const pfloat s) const | Perspective3D::Pvec3 | inline |
| operator+(const Pvec3 &v) const | Perspective3D::Pvec3 | inline |
| operator+=(const pfloat s) | Perspective3D::Pvec3 | inline |
| operator+=(const Pvec3 &v) | Perspective3D::Pvec3 | inline |
| operator-(const pfloat s) const | Perspective3D::Pvec3 | inline |
| operator-(const Pvec3 &v) const | Perspective3D::Pvec3 | inline |
| operator-=(const pfloat s) | Perspective3D::Pvec3 | inline |
| operator-=(const Pvec3 &v) | Perspective3D::Pvec3 | inline |
| operator/(const pfloat s) const | Perspective3D::Pvec3 | inline |
| operator/(const Pvec3 &v) const | Perspective3D::Pvec3 | inline |
| operator/=(const pfloat s) | Perspective3D::Pvec3 | inline |
| operator/=(const Pvec3 &v) | Perspective3D::Pvec3 | inline |
| operator<(const Pvec3 &v) const | Perspective3D::Pvec3 | inline |
| operator=(const Pvec3 &p) | Perspective3D::Pvec3 | |
| operator==(const Pvec3 &v) const | Perspective3D::Pvec3 | inline |
| PBase() | Perspective3D::PBase | |
| PBaseId(pident id_) | Perspective3D::PBaseId | inline |
| Point2D(vues2D_t vue) const | Perspective3D::Pvec3 | |
| Pvec3() | Perspective3D::Pvec3 | inline |
| Pvec3(pfloat x_, pfloat y_, pfloat z_) | Perspective3D::Pvec3 | inline |
| Pvec3(pfloat x_, pfloat y_, pfloat z_, pident id_) | Perspective3D::Pvec3 | inline |
| Pvec3(const Pvec3 &p1, const Pvec3 &p2) | Perspective3D::Pvec3 | inline |
| Pvec3(const Ppoint2D &p1, pfloat z_=0., vues2D_t vue=vues2D_t::VUEFACE) | Perspective3D::Pvec3 | |
| Pvec3(const Ppoint2D &f, const Ppoint2D &c, const Ppoint2D &h) | Perspective3D::Pvec3 | |
| Pvec3(const Pvec3 &p) | Perspective3D::Pvec3 | inline |
| vect(const Pvec3 &origine) const | Perspective3D::Pvec3 | |
| x | Perspective3D::Pvec3 | protected |
| X() const | Perspective3D::Pvec3 | inline |
| Y() const | Perspective3D::Pvec3 | inline |
| y | Perspective3D::Pvec3 | protected |
| Z() const | Perspective3D::Pvec3 | inline |
| z | Perspective3D::Pvec3 | protected |
| ~PBase() | Perspective3D::PBase | |