| AssigneDimensions(pfloat &x, pfloat &y, pfloat &z) const | Perspective3D::Pmaillage3D | |
| ConversionScene2D(PScene2D &scene2d, const PMat4x4_data matrice=PMat4x4_data(), const PCouleur &couleur=PCouleur(180, 180, 180, true)) const | Perspective3D::Pmaillage3D | |
| Filaire() const | Perspective3D::Pmaillage3D | inline |
| GenereArbresRecherche() | Perspective3D::Pmaillage3D | |
| ImporteMaillage(const Pmaillage3D &mesh, const PMat4x4_data &mat_data=PMat4x4_data()) | Perspective3D::Pmaillage3D | |
| ImportSTL(const char *chemin, puint id_couleur_ral=9010, bool fusion_triangles=false, bool *interrupteur=nullptr, pulong *avancement=nullptr, pfloat *echelle_tmp=nullptr) | Perspective3D::Pmaillage3D | |
| operator delete(void *p) | Perspective3D::PBase | static |
| operator delete[](void *p) | Perspective3D::PBase | static |
| operator new(std::size_t taille) | Perspective3D::PBase | static |
| operator new[](std::size_t taille) | Perspective3D::PBase | static |
| PBase() | Perspective3D::PBase | |
| Pmaillage3D() | Perspective3D::Pmaillage3D | |
| Pmaillage3D(const Pmaillage3D &mesh) | Perspective3D::Pmaillage3D | |
| Pmaillage3DPriv class | Perspective3D::Pmaillage3D | friend |
| PScene3D class | Perspective3D::Pmaillage3D | friend |
| SegmentProche(const Pvec3 &p, pfloat *distance2=nullptr) const | Perspective3D::Pmaillage3D | |
| SommetProche(const Pvec3 &p, pfloat *distance2=nullptr) const | Perspective3D::Pmaillage3D | |
| Sommets() const | Perspective3D::Pmaillage3D | inline |
| SurfaceProche(const Pvec3 &p, pfloat *distance2=nullptr) const | Perspective3D::Pmaillage3D | |
| Surfaces() const | Perspective3D::Pmaillage3D | inline |
| Transform(const PMat4x4_data &mat_data) | Perspective3D::Pmaillage3D | |
| Vide() | Perspective3D::Pmaillage3D | |
| ~PBase() | Perspective3D::PBase | |
| ~Pmaillage3D() | Perspective3D::Pmaillage3D | |